![]() The active queue contains emails that are in line to be dealt with and emails go in and out of this queue fairly quickly, unless there is a problem, of which I've had to deal with twice in 2 years. I haven't had a need to understand all of the queues, so I'll just explain the ones I've dealt with. The best explanation for queues that I could find is in the Postfix book or this website. In this sense it just moves messages from one queue to another. OS X Server - Postfix Queues (this page).I'm a little surprised there isn't something like this out there already but maybe I'm missing something. Here's my notes and a little script to help. Since running Postfix, I've had a few incidences where my queues filled and the server basically quit delivering email. DIY Capacitive Stylus for iPad and iPhone.Mounting VirtualBox HFS+ VDI files on OS X.Reading the keychain with a perl script.)Ĭategory colorize print text, you can choose log, warning, or error.OS X Server - Postfix Queues - Magnusviri What is the message you want to pass to the Visual Studio Code as you start debugging. 0 means the place to call debuggee.enterDebugLoop, and 1 means a step shallow. Stops running the Lua program and start debugging from the current location.ĭepth specifies the relative depth of the stack to indicate where the debugger is currently running. Processes queued debugging commands and returns immediately. If the OP_HALT patch is applied in the current Lua VM, the second return value is 'halt', otherwise it is 'pure'. The first return value is true if it is normally connected to the debugger, otherwise it is false. Use this item if you want Gideros to print the results of a print called just before the breakpoint.ĭebuggee.start returns two values. If config.redirectPrint is true, the print call is intercepted and displayed in the Visual Studio Code output window. decode functions.Ĭonfig.onError is a callback to receive when an error occurs in the vscode-debuggee module.ĬnnectTimeout, ntrollerHost, and ntrollerPort are settings for remote debugging. a Reference debuggee.start(jsonLib, config)Ĭonnect with the debugger. Thanks to Google Translator for translating this article! We got an idea from mobdebug about how to connect the debuggee to the debugger. The OP_HALT patch relies heavily on the work mentioned in the Lua mailing list. This performance degradation can be overcome by applying a simple patch to the Lua VM. OP_HALT Patchīasically a drops the speed of running Lua programs because it implements the breakpoint mechanism using thook. This is useful if you want to see the string that the debugging target leaves on the console, or if the debugger and the debugging target must be running on different machines. ![]() If you set the debugging setting to wait and start debugging, Visual Studio Code will wait for a debuggee without executing one. Please refer to the 'launch-gideros' section of the debugging settings. You can run Gideros Player directly from Visual Studio Code. If your project is a game client, you can call it every frame. To enable the Lua program to respond to commands from the debugger, such as setting a pause or a breakpoint, while running, set the following code to be called at appropriate intervals. If the debugger is not attached, enter here.Įnabling Debug Commands to be Processed During Execution Paste the following code at the location where you want to handle the error. Setting to Enter the Debugger When an Error Occurs Set the breakpoint by pressing F9 at the appropriate location in the program to be debugged. Open the folder that contains the program you want to debug in Visual Studio Code,Īnd edit the debugging settings accordingly. Print('debuggee start ->', startResult, breakerType) Local startResult, breakerType = debuggee.start(json) Local debuggee = require 'vscode-debuggee' Paste the following code into your program to run after all the Lua source code is loaded.ĭepending on which JSON library you are using, you may need to modify your code accordingly. Debugger Connectionĭownload a and put it in your project. If you have used mobdebug, you are familiar with it. In order to debug Lua programs with Lua Debugger, you have to put a in the program to be debugged. Your code or third party library should not call thook.You should be able to use a JSON library in a Lua program to be debugged.Ĭjson and dkjson are recommended, but you can use other JSON libraries whose interfaces are compatible.You should be able to use luasocket in a Lua program to be debugged.You can use the Lua Debugger extension to debug Lua programs with Visual Studio Code.
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