![]() ![]() The dorsal buttons are instead assigned the holds with which to land the opponent. On the defensive front, the right trigger is used to parry, perhaps in combination with the appropriate buttons to determine the height of the move, while with the left analog stick you wriggle away from the grips, moving the opponent away and getting back on your feet in the case of a Earth. However, everything must be done with a careful eye on the physical resistance of the fighter, on pain of a rapid and excessive consumption of stamina which could make him uncovered and vulnerable in the event of an opponent’s counterattack. Advancing and striking allows for example to deliver very powerful punches or kicks using the inertia of the body, while the analog stick makes the athlete perform more spectacular shots that obviously depend on the fighting style. Each key of the pad is assigned a different limb with which to carry the blow, which varies in type and intensity according to the use of the directional keys. In short, mastering the characteristics of a fighter in the best possible way, which requires a learning phase that is not exactly soft, as well as studying the opponent and planning one’s moves and counter moves are essential elements to get to the head of a match, especially when deciding to play on a higher difficulty level than normal. Often the matches are resolved quickly with a powerful kick in the face, other times they can last longer thanks to the tactical skills of the contenders. In this sense, however, it is right to highlight how “simplification” did not rhyme in principle with “ease”, so the meetings always evolve in a credible way and it is not possible to win or simply engage in a melee by pressing at random the pad buttons. Jonathan Danter: In the Blood of Judah – Review And this despite having implemented a command scheme made in such a way as to try to meet even the neophytes of the genre. For the rest, the fulcrum of the game clearly remains the combat and here, taking up the stylistic features of the various UFC Undisputed, Electronic Arts has also treaded its hand on their complexity, consequently setting up a deep and simulative gameplay. Alternatively, it is still possible to create one from scratch with the appropriate editor, which despite being limited in certain aspects (it is not possible, for example, to create a female fighter or to assign a name except among the predefined ones that are proposed in the game), itself to work on different physical and technical parameters for customization. Unfortunately, however, some legends such as Matt Hughes, Tito Ortiz or Ken Shamrock are missing. In any case, for this game area the fighter can be chosen at will from all those available on the roster, about a hundred men and women divided into classes based on weight, each of which faithfully reconstructed in the appearance and in the way of fighting. Lots of blood in the Proven of Ancestors LegacyĪnd this is because although there is a Career mode, which as the title suggests allows you to impersonate any athlete to lead him between targeted training and fights to the death towards a bright future in the world of MMA, it is not particularly interesting because of a certain basic ease and a monotonous and little varied progression, to the point of making it short and a little boring. Whether or not she succeeded in this project of hers we will find out together in the next lines. In this sense we immediately say that with EA Sports UFC the Canadian company has tried not to distort the simulative spirit that has been the strong point of Yuke’s works, but at the same time making some compromises with certain mechanics, in order to try to expand offering to all types of players, from genre veterans to newbies. After the closure of THQ in 2013, the rights of the UFC and the development of the games dedicated to it passed into the hands of Electronic Arts, which has decided to focus on the new Sony and Microsoft consoles to create a title that, hopefully, will somehow continue the work of those who preceded it. Hand in hand with the real counterpart, even MMA-based video games have been able to gather more and more acclaim and new followers, in this case thanks to the skilful work of THQ and Yuke’s, the pairing behind the successful series of games called UFC Undisputed which in recent years it has been able to re-propose all the realism and atmosphere of these disciplines in a playful key. Mixed martial arts have now taken hold of a large number of audiences around the globe, thanks also to the invaluable contribution of the Ultimate Fighting Championship, the most important organization in the world of this sport. Mixed martial arts have never been so real
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